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The Age of the Loot Box: Are Video Games Making Money off Encouraging Children to Gamble?

<p>If you&rsquo&semi;ve been even somewhat involved in the rapidly advancing world of video gaming in recent year&comma; you are undoubtedly aware&comma; and perhaps disgusted&comma; by the now endemic &lsquo&semi;loot crate&rsquo&semi; concept&period; But for those of you who&rsquo&semi;s only engagement with the industry is hearing your kid shriek at the TV in the next room&comma; or who have just been busy being more productive and successful than myself&comma; here is what&rsquo&semi;s going on&period;<&sol;p>&NewLine;<p>Video Games have rapidly nearly all moved towards the concept of randomized rewards given once a player has obtained a certain amount of &lsquo&semi;XP&rsquo&semi; or similar in-game currency or advancement&period; These rewards are bestowed upon wide-eyed players in flashy shows of dopamine inducing thrill as they open some form of container holding a reward pulled from a list of possible ones with varying rarities &lpar;and thus the probability of getting pulled&rpar;&period;<&sol;p>&NewLine;<p>These crates generally don&rsquo&semi;t offer tools to win the game or beat down other players&comma; i&period;e&period;&comma; they don&rsquo&semi;t offer anything that can make you better&period; Gamers by and large deplore such practices and call games that engage in them P2W &lpar;or pay to win&rpar; implying all that&rsquo&semi;s required to excel is to buy tons of crates&period; Rather most loot crates only offer cosmetic enhancements like character and weapon &lsquo&semi;skins&rsquo&semi;&comma; clothes for your avatar&comma; etc&period;&nbsp&semi;<&sol;p>&NewLine;<p><strong>Hmm&comma; what&rsquo&semi;s that&quest; Yes of course you can buy them silly&excl; And really that&rsquo&semi;s the problem&period;<&sol;strong><&sol;p>&NewLine;<p>Gamers who would rather not expend countless hours in pursuit of fleshing out their costume collection can always buy loot crates in varying quantities&comma; with games usually offering up to &dollar;100&plus; deals for mountains of nifty virtual boxes to whoever&rsquo&semi;s holding the controller be it a 30-year-old or a 12-year-old&period; Sometimes the 30-year-old is more concerning&hellip&semi;<&sol;p>&NewLine;<p>The rub is loot boxes work pretty much the same way as a slot machine&comma; offering a menu of increasingly statistically unlikely awards for each spin&period; You have a terrible chance of getting 777 &lpar;a coveted player skin etc&period;&rpar; and so forth&period;&nbsp&semi;<&sol;p>&NewLine;<p>Video Game companies vigorously argue that this isn&rsquo&semi;t the case since loot crates always result in &ast;some reward&ast; &lpar;unlike slots that will most likely leave you hanging on each spin&rpar; even if only of common rarity and that since the rewards are not monetary &lpar;and theoretically cannot be exchanged for money&rpar; they&rsquo&semi;re a far cry from what happens in Vegas&period;&nbsp&semi;<&sol;p>&NewLine;<p><strong>But the world is increasingly deciding otherwise&period;<&sol;strong><&sol;p>&NewLine;<p>Belgium in late April was the first country to officially denounce the practices as gambling&comma; with the Minister of Justice Koen Geens releasing a statement that the Belgian gaming commission would now target the likes of <em>Overwatch<&sol;em> and <em>Counterstrike<&sol;em>&comma; games notorious for their loot box practices&period;<&sol;p>&NewLine;<p>Geens released a statement declaring&comma; <em><strong>&ldquo&semi;there is a game element &lbrack;where&rsqb; a bet can lead to profit or loss and chance has a role in the game&rdquo&semi;<&sol;strong><&sol;em> as well as the presence of an&comma; &&num;8220&semi;emotional profit forecast &lbrack;where gamers&rsqb; buy an advantage with real money without knowing what benefit it would be&period;&&num;8221&semi; This merited legal classification of games of chance and thus the associated penalties&period;<&sol;p>&NewLine;<p>Belgium doesn&rsquo&semi;t appear to be alone&period; Videos of US Hawaiian state Rep Chris Lee offering impassioned support have become popular online&period; British gaming site VentureBeat reports 60&percnt; of respondents in Britain to believe the practices to be gambling and polls&comma; something echoed by findings of peers like Eurogamer and eSportobserver&period;<&sol;p>&NewLine;<p>With the practice becoming only more prevalent and egregious across the industry will the US soon follow Belgium&quest; Maybe heavy-handed state regulation isn&rsquo&semi;t the solution&comma; but regardless the answer to the question posed at the article start from anyone watching with common sense is a resounding&nbsp&semi;<&sol;p>&NewLine;<p>Yes&period; Yes&comma; they are&period;<&sol;p>&NewLine;

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